Hope Spot: The various points where it looks like the map's design would stop you from falling all the way back down to the start.Have a Nice Death: Foddy gives the player words of encouragement every time they fall - which may also involve inspirational quotes and playing appropriately-titled music.
The game will save your progress, every excrutiating frame, and there's only one autosave slot. Earn Your Bad Ending: It's actually pretty difficult (though not impossible) to get the bad ending without deliberately trying, as it requires you to screw up in a very precise way at the very last challenge of the game.
And the game will kick/ban you if you're caught streaming the chat room.
Continuing is Painful: While you can't die per se (except in the lake at the beginning), the mountain is designed so that you can fall all the way back to the beginning at almost any point.Contemplate Our Navels: As you make your trek up the mountain, Bennett talks about his inspiration for making this game, the culture of consumerism, and particularly the nature of failure (and getting back up from failure).At the very least, the game saves your progress for good OR bad, as narrated by the man himself. If you fall, you can fall all the way down the mountain, and the only way to get back up is to climb up again. Checkpoint Starvation: There are no checkpoints.The latter scare has massive frustration potential. Appears from a gift box that falls near the Anvil and, more infamously, at the Church Bell. Bat Scare: A Screamer Prank caused by a massive swarm of the things that produces a loud roar combined with cacophony of bat noises.Sometimes, when the player falls far enough, Foddy gives the player some words of encouragement. Overlaying the game is narration by Bennett Foddy himself, discussing video game design, musing about disposable culture, and talking about the game that inspired Getting Over It, a 2002 B-game called Sexy Hiking. And given the awkwardness of the controls, and the difficulty of scaling many sections, this is likely to happen many, many times over the course of the game. The game is designed to be frustrating a few mistakes can send you plummeting all the way back down the mountain to where you started the game. Similar to QWOP, this is a game about having very awkward and unreliable controls for the task at hand, but it is a much, much longer game. The climber is nothing more than a torso sticking out of a cauldron, and as such, can slide off surfaces and has no ability to jump and climb himself. Getting Over It With Bennett Foddy is a platform game built out of recycled assets by Foddy in which you must climb over a mountain of assorted garbage using only a sledgehammer.